Attention fans: “Marvel’s Guardians of the Galaxy” by Eidos Montréal is not based on the famous films and the Telltale adventure of the same name. Instead, the former “Deus Ex” development studio is staging a third-person action adventure based on the comic series, which aims to create suspense through spectacular fights, different characters and wide-ranging decision-making options. That doesn’t always work.
Although the Guardians of the Galaxy, led by Star-Lord alias Peter Quill, only wanted to capture a monster, they trigger a galactic crisis. While chaos breaks out around them, unpleasant memories are awakened and the noose is tightening around the races in the galaxy, Star-Lord, Gamora, Rocket and Drax must mobilize the last of their reserves to prevent the end of the galaxy.
Eidos turns this story into a sci-fi action adventure in which the Guardians hop from one planet to the next and shoot their way through slimy rubber monsters, giant robots and evil cultists. Only Star-Lord is controlled. He shoots with his blasters and directs his team: Drax throws boulders at the enemy with his strength, the nimble Gamora attacks the enemy with lightning speed with her swords, tree creature Groot holds the enemy with his roots and Rocket lets grenades hail. Every now and then the team has to solve small puzzles by looking for ways out of a dead end and using the special characteristics of the individual Guardians. Decisions in dialogues are supposed to influence the plot as in “Mass Effect” – but we hardly noticed anything in our play lessons.
As usual in the genre, experience points are awarded after each successful fight, which the players distribute to the individual Guardians in order to acquire new skills. Star-Lord can then slide across the battlefield or Drax knocks over the enemy with one jump. In addition, resources are distributed in all sections with which Rocket Star-Lords equipment can be improved. Why he doesn’t do this for the other team members either remains not only his secret, but also that of Eidos
Great sayings, bad game
What’s great: Eidos wonderfully captures the weird charm of the bizarre hero troop. How the four argue, reconcile and argue over music from the 70s and 80s meets the humor of the comic and film originals exactly. When we steer a lama through a spaceship in a mini-game to the sound of “Don’t worry, be happy” and land on colorful planets with a strange flora, these are exactly the Guardians we know. A highlight: the fight against a giant tentacle monster that Marvel fans already know from the films.
But where there is light, there is also a lot of shadow. Too often we walked through empty spaceships in our play-off lessons and defeated the same opponents with the same tactics over and over again. In general, we had the feeling that the first half of the game was just too big a tutorial for a game that was basically easy to understand. Sometimes we fly weightlessly through a hangar, sometimes we shoot our way through space in a dogfight with the Guardians spaceship Milano. These are all nice ideas to loosen up the gameplay, but they remain piecemeal. After all, publisher Square Enix doesn’t want to milk the cow like it did with “Marvel’s Avengers”: The game works completely without microtransactions. Further DLCs are not planned at the moment either.
Weird worlds, great characters and funny dialogues face a half-baked gameplay in “Marvel’s Guardians of the Galaxy”, which only convinces well into the second half. There are seldom highlights, mostly the Guardians fight against a handful of unimaginative opponents who are more persistent than clever. Some game ideas were implemented half-heartedly and seem like the leftovers of a much larger game. That makes “Marvel’s Guardians of the Galaxy” primarily a game for fans who have always wanted to shoot or beat their way through space as a hero against their will.
“Marvel’s Guardians of the Galaxy” will be released on October 26th for Windows, PS 4/5, Xbox One / Series, Nintendo Switch, and GeForce Now. It costs around € 70. USK from 12. We played the Windows version for our test.